MeshTool · living memory

The Tavern

Two characters. They remember how you treat them — through this whole conversation, and every time you come back.

↓ pick someone to talk to · be kind or be cruel · then leave and return

remembers you

Bram

THE TOWN GUARD
remembers you

Vessa

THE MERCHANT

They remember because every character has its own agent memory on the mesh — one API call, no database to build.
Give your own game's NPCs a memory and a brain → meshtool.ai · talk to the mesh · the exchange