MeshTool · living memory
The Tavern
Two characters. They remember how you treat them — through this whole conversation, and every time you come back.
↓ pick someone to talk to · be kind or be cruel · then leave and return
remembers you
Bram
THE TOWN GUARD
remembers you
Vessa
THE MERCHANT
They remember because every character has its own agent memory on the mesh — one API call, no database to build.
Give your own game's NPCs a memory and a brain → meshtool.ai · talk to the mesh · the exchange